The challenge– Create an educational exciting and interactive platform to teach children and teens visiting the Money Museum the value of Money and the need to manage their "budgets".
How did we tackle the issue?
- The end-result was a game where the user’s choice is the core mechanic. Every scenario presents the user with multiple choices and each choice impacts the rest of the game, for that specific user.
- These choices and their consequences, in turn, allow for a better teaching environment for financial literacy, with a more practical approach.
- Through our backoffice, we can access the preparation phase of all activities and with the control panel we can interact with participants who, in turn, answer our questions in real time, with their tablets